Re: JOGL / Ardor3D
Posted by
gouessej on
Nov 14, 2011; 12:54pm
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168p3506734.html
Hi
The 3 remaining "blocking" bugs of NEWT are these furthers: 413, 525 and 529.
I need to fix something on the disposal by using the dispose() method of the GLEventListener if possible.
I will try to wrap the SWT OpenGL canvas based on NEWT inside Ardor3D.
Finally, I will have to write a kind of NEWT plug-in for JInput so that we can use the mice, the keyboards and the joypads without AWT and with no change of permissions on some files on Linux. Best regards.