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Re: JOGL / Ardor3D

Posted by gouessej on Nov 14, 2011; 12:54pm
URL: https://forum.jogamp.org/JOGL-Ardor3D-tp3434168p3506734.html

Hi

The 3 remaining "blocking" bugs of NEWT are these furthers: 413, 525 and 529.

I need to fix something on the disposal by using the dispose() method of the GLEventListener if possible.

I will try to wrap the SWT OpenGL canvas based on NEWT inside Ardor3D.

Finally, I will have to write a kind of NEWT plug-in for JInput so that we can use the mice, the keyboards and the joypads without AWT and with no change of permissions on some files on Linux. Best regards.
Julien Gouesse | Personal blog | Website