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Re: glVertexAttribPointer causes GL_INVALID_OPERATION

Posted by Hotzenplotz on Nov 18, 2011; 7:01pm
URL: https://forum.jogamp.org/glVertexAttribPointer-causes-GL-INVALID-OPERATION-tp3518547p3519408.html

Ok, now i solved it. It seems like one has to explicitly create and bind an Vertex Array Object in order to be able to render anything. So i just added this to my initialization:

_vao = gl.generateVertexArrayObject // custom method wrapping error handling etc
gl.glBindVertexArray(_vao)