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Re: GLCanvas in CardLayout

Posted by Gene on Dec 11, 2011; 8:58am
URL: https://forum.jogamp.org/GLCanvas-in-CardLayout-tp3571796p3577039.html

I created Bugzilla report #532.  

Just ran the tests that Wade furnished. Logs are attached to the Bugzilla report.  

The JOGL 2 log is actually a link to our project site because the report was too long for Bugzilla.

This bug report has an additional note I just discovered:  In JOGL 2 the same machine allocates a low-res depth buffer (looks like only 16 bits; I have some work to figure out if this is correct), where JOGL 1 allocated at a higher res. I'm noting this in case it's possible the different choice JOGL 2 is making is invoking a driver path with a bug in it.  I will try fiddling with Capabilities paremeters tonight to see if I can coax a different behavior in this manner.

Thanks for all your help.