Code seems to be okay according to netbeans prior to run attempt but fails to run
Posted by s3a on Dec 24, 2011; 5:27am
URL: https://forum.jogamp.org/Code-seems-to-be-okay-according-to-netbeans-prior-to-run-attempt-but-fails-to-run-tp3610062.html
I'm planning to use JOGL 2.x and I'm getting issues with the migration. If it matters, I am using OpenJDK 7 and Netbeans 7.0.1.
The error says:
Exception in thread "main" java.lang.NoClassDefFoundError: com/jogamp/common/os/Platform
at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1155)
at SimpleScene.main(SimpleScene.java:15)
Caused by: java.lang.ClassNotFoundException: com.jogamp.common.os.Platform
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 2 more
Java Result: 1
The code I copied (I changed one line - what that line used to be is left as a commented line):
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.*;
public class SimpleScene implements GLEventListener {
private double theta = 0;
private double s = 0;
private double c = 0;
public static void main(String[] args) {
GLProfile glp = GLProfile.get(GLProfile.GL2);
GLCapabilities caps = new GLCapabilities(glp);
// GLCanvas canvas = new GLCanvas(caps);
GLCanvas canvas = new GLCanvas();
Frame frame = new Frame("AWT Window Test");
frame.setSize(300, 300);
frame.add(canvas);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
canvas.addGLEventListener(new SimpleScene());
FPSAnimator animator = new FPSAnimator(canvas, 60);
animator.add(canvas);
animator.start();
}
@Override
public void display(GLAutoDrawable drawable) {
update();
render(drawable);
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void init(GLAutoDrawable drawable) {
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
}
private void update() {
theta += 0.01;
s = Math.sin(theta);
c = Math.cos(theta);
}
private void render(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
// draw a triangle filling the window
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor3f(1, 0, 0);
gl.glVertex2d(-c, -c);
gl.glColor3f(0, 1, 0);
gl.glVertex2d(0, c);
gl.glColor3f(0, 0, 1);
gl.glVertex2d(s, -s);
gl.glEnd();
}
}
Any input would be greatly appreciated!
Thanks in advance!