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Re: Text Rendering to JOGL2
Posted by
Wade Walker
on
Jan 01, 2012; 12:29am
URL:
https://forum.jogamp.org/Text-Rendering-to-JOGL2-tp3617263p3624012.html
I just verified that this works on OS X 1.7.1 too, just to be sure. All you have to do is take the text from this page:
http://jausoft.com/git/?p=jogl.git;a=blob_plain;f=src/test/com/jogamp/opengl/test/junit/jogl/awt/text/TestAWTTextRendererUseVertexArrayBug464.java;hb=HEAD
Just cut and paste it into a new file (changing the package to fit your workspace), and add
import com.jogamp.opengl.test.junit.jogl.awt.text.TextRendererGLEventListener01;
since it's not in the test package anymore.
If this runs on your system, then you can gradually morph it (in a working state) until it does what you want
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