https://forum.jogamp.org/RFC-vecmath-added-to-jogamp-tp3655995p3656318.html
there is a VectorUtil class in graph package and the PMVMatrix class..
U can use those if you like, both work on premiitives.
>> No, we didn't AFAIK.
>> JOGL used this namespace from it's beginning.
>
> OK I admit fairly new to this but my statement was based on the wikipedia I
> ingested it went something like this:
> Java3D released 1998 discontinued 2004, mentions being built on top of JOGL
> which was at one time developed by the Sun Game Technology group. I guess I
> just assumed that they dropped it in 2004 and it's been maintained here
> since then. If that's wrong my bad for assuming. Is there a project
> history posted somewhere? I'm merely curious.
>
>> license of vecmath ? size ?
> License is GPL, I see you guys are BSD. I'll come back to this later.
>
> Size is pretty small. Javadoc is here:
>
http://docs.oracle.com/cd/E17802_01/j2se/javase/technologies/desktop/java3d/forDevelopers/j3dapi/javax/vecmath/package-summary.html>
> This just captures the basic vector and matrix math that you'd need to do
> for even the simplest use of opengl. Sure you can use some other packages
> math stuff but like you say smaller is better. Let's keep it simple and
> light weight and just enough to avoid having to pull in another package for
> vector cross product or a matrix multiply.
>
>> since we internally don't use vecmath and since you easily can add it
>> to your project since it already exists - why adding it ?
>
> We'll as adding it is pretty much out as the license isn't compatible yes?
> I guess what I ran into was that if you are using JOGL you are almost
> guaranteed to be using some kind of vector/matrix maths cpu side too. Why
> not have something lightweight and simple so people can avoid having to pull
> in a much heavier package just for cross products and transposes or waste
> time rolling their own vector math code. I know I've created a fair bit.
>
> I agree smaller is better but it just seems that when you're always using
> two things together perhaps it'd be nice to get them in one spot.
>
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