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Advantages of using NEWT vs GLCanvas

Posted by Travis on Jan 31, 2012; 3:30pm
URL: https://forum.jogamp.org/Advantages-of-using-NEWT-vs-GLCanvas-tp3703674.html

Hello, I apologize if this has already been answered on this forum.

I'm working with an existing app that's written using jogl's javax.media.opengl.awt.GLCanvas class.  I'm thinking of refactoring everything to use com.jogamp.newt.opengl.GLWindow and com.jogamp.newt.awt.NewtCanvasAWT.  From what I've gathered from the jogl website, NEWT uses a separate threads for rendering and handling input events.  The app I'm using uses a single thread for both, but doesn't currently suffer from performance problems.  So, can anyone tell me if there's a good reason for switching to NEWT?

Thanks in advance.