JOGL slows down after extended use
Posted by kitfox on Feb 01, 2012; 5:46am
URL: https://forum.jogamp.org/JOGL-slows-down-after-extended-use-tp3705684.html
I've noticed that JOGl will often become very slow if my machine had been on for an extended period of time. This problem has occurred across pretty much every JOGL program I've ever used or written - even very simple programs that just render simple geometry to the screen without too much else going on. If I reboot my machine, JOGL will revert back to drawing quickly. However, if I leave my machine on too long, JOGL will become quite slow once again.
This happens for both GLJPanels and GLCanvases. I will occasionally get a fast run once amongst the slow runs, but it is pretty rare. There are no obvious error messages - JOGL just slows down.
It would be nice to know what is happening and if there is some way to get around it. I don't want to have to tell clients that every time they notice their program is running slowly that they need to reboot their machine.