Re: JOGL slows down after extended use
Posted by
gouessej on
Feb 01, 2012; 8:57am
URL: https://forum.jogamp.org/JOGL-slows-down-after-extended-use-tp3705684p3705965.html
Hi
Use a profiler to find what is wrong. However, I know at least one person who used JOGL for an application displaying 3D models on big screens for hours and he has never had such problems. JOGL isn't a very high level API, it contains a very few high level features. I fixed a problem impacting the memory footprint when displaying text but JOGL cannot be accused of everything... GLJPanel is known to be memory intensive and in some cases, I (hardly) succeeded in reproducing the same behavior with GLCanvas when disabling the auto swap buffer mode.