Re: Fast identification of available opengl version
Posted by karelknoes on Feb 07, 2012; 4:17pm
URL: https://forum.jogamp.org/Fast-identification-of-available-opengl-version-tp3722823p3722977.html
gouessej. I'm currently indeed using gl.glGetString(GL.GL_VERSION). The downside of this approach seems to be that I first need to create the glContext, which takes about a second.
Sven, let's say that only GL2 is available. Would I be able to tell from this profile which specific (sub)version is available? Namely, we require at least version 1.5.