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GL_TEXTURE_COORD_ARRAY on OS X 10.6.8

Posted by alterscape on Feb 08, 2012; 7:32pm
URL: https://forum.jogamp.org/GL-TEXTURE-COORD-ARRAY-on-OS-X-10-6-8-tp3727179.html

I'm developing a JOGL application on a Macbook Pro (10.7.3, nVidia GeForce 330m).  I'm using the OpenGL 2.1 profile.  I recently checked out my source tree on my other computer, an iMac (10.6.8, ATI Radeon HD 5750).  For some reason, texture coordinates set via VBO ( GL_TEXTURE_COORD_ARRAY enabled; texture coordinate pointer set with glTexCoordPointer) work perfectly on the laptop, but not on the desktop. On the desktop, quads are drawn but they are solid-colored (presumably the color of whatever pixel is at (0,0) in the texture image. Immediate mode works as expected on both platforms.

Any ideas why this might be happening?