Current Java3D plans
Posted by
hharrison on
Feb 09, 2012; 1:32am
URL: https://forum.jogamp.org/Current-Java3D-plans-tp3728211.html
Hello forum,
Just thought I'd share a bit about how I'm thinking of approaching the JOGL2 backend of Java3d.
You can find any and all of my changes at my github repos:
https://github.com/hharrison1) Drop all CG-related shader code form the existing JOGL backend, rely on the GLSL shader code only
2) Translate all of the JOGL1 calls to JOGL2 (help welcome)
3) Get HelloUniverse running and actually displaying content
4) Drop the existing native OpenGL and D3D backends leaving Java3D as a Java-only project w/ a single JOGL2 backend
At this point, as soon as I have something that actually runs, get the git repos moved to jogamp and get hooked into the
build+test infrastructure that is already here and start doing releases.
5) Provided that all goes well, go forward assuming an OpenGL2ES baseline profile instead of OpenGL 1.3
6) Hope there's somebody out there besides myself that is interested.
Cheers,
Harvey Harrison