Re: JOGL slows down after extended use
Posted by Gene on Feb 11, 2012; 10:30pm
URL: https://forum.jogamp.org/JOGL-slows-down-after-extended-use-tp3705684p3736184.html
I will contribute that I have a Swing/JOGL app where the OpenGL piece is a fairly complex animation: about 40,000 triangles, FBOs shadow buffers, simple texture mapping, and a sky box. I've deliberately run it for 48 hours to see what would happen and it works fine. The VM working set size stayed the same.
I did take pains not to generate much garbage in the inner loop. Maybe your application has some kind of pathological heap fragmentation problem. Just a guess. But the profiler ought to reveal this.