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Re: JOGL slows down after extended use

Posted by Gene on Feb 11, 2012; 10:30pm
URL: https://forum.jogamp.org/JOGL-slows-down-after-extended-use-tp3705684p3736184.html

I will contribute that I have a Swing/JOGL app where the OpenGL piece is a fairly complex animation: about 40,000 triangles, FBOs shadow buffers, simple texture mapping, and a sky box.  I've deliberately run it for 48 hours to see what would happen and it works fine. The VM working set size stayed the same.  

I did take pains not to generate much garbage in the inner loop.  Maybe your application has some kind of pathological heap fragmentation problem.  Just a guess.  But the profiler ought to reveal this.