Re: JVM crashes (with shaders?)
Posted by
Sven Gothel on
Feb 13, 2012; 11:27pm
URL: https://forum.jogamp.org/JVM-crashes-with-shaders-tp3741796p3741987.html
On 02/13/2012 11:06 PM, Martin [via jogamp] wrote:
>
>
> Hi,
>
> I noticed the below mentionned problem, but have no hurry to get a fix.
>
> I got violent crashes of the JVM when using shaders. I am using JOGL2-rc5,
> running with jre6 on windows 7.
>
> Once the JVM crashes for one program it will crash for "some" following
> programs that use shaders (was about to say "all" instead of "some" but
> finally got one run working after 4/5 crashes).
>
> I found this problem both when making some experiments with depth peeling,
> and both when using demoscene passivist demos (even the simple
> GL2_BasicFragmentShading)
>
> Below are some sample stacks of various failures showing it always lead to
> com.jogamp.nativewindow.impl.windows.GDI.SwapBuffers
I would say the usual procedure:
- FAQ / Bugreport (need the test.log / test_dbg.log to determine your system)
- Where is the project / source to test it here ?
I am sorry, your stack trace is pretty generic and doesn't tell me anything.
~Sven