>
>
> I was not able to create a small application that reproduces this issue,
> perhaps is the result of how the gl context and threads are initialized in
> Processing. Simple jogl apps running on the same system, like the gears
> example, don't show the opengl error. The system specs are:
>
> Windows 7 professional, SP1
> NVidia geforce GTX 570 with driver version 285.62
>
> I enabled debugging and the output is here:
http://pastebin.com/GSk0YJn2>
> The OpenGL error 1282 (which I get with glGetError) appears between the
> lines
>
> "ExtensionAvailabilityCache: getGLExtensions() called"
>
> and
>
> "setRealized: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable true ==
> true"
>
> I see a couple of exceptions being thrown a bit earlier. Removing the
> context.release() call at the end of my rendering loop makes the OpenGL
> error disappear, but the debug output seems identical