Re: useful Java2D bridge
Posted by
Martin on
Feb 15, 2012; 11:42am
URL: https://forum.jogamp.org/useful-Java2D-bridge-tp3391708p3746677.html
gouessej wrote
It is different because it works. On some Windows machine, I don't dare setting this flag to true because the OpenGL pipeline is not in a very good health in Java under Windows (whereas it works fine under GNU Linux).
That's completely true. On my windows 7 machine, it does not work (all the interface remains white). I thought I was in a specific case with weird graphic device configuration.
Does it mean using JOGLG2D will be using GL efficiently for java 2d transforms? Such as:
Graphics2D.getTransform()
AffineTransform.getRotateInstance(angle);
AffineTransform.getTranslateInstance(position.getX(), position.getY());
AffineTransform.concatenate(...)
...
Regards,
Martin