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Re: useful Java2D bridge

Posted by Sven Gothel on Feb 15, 2012; 1:01pm
URL: https://forum.jogamp.org/useful-Java2D-bridge-tp3391708p3746888.html

On 02/15/2012 01:14 PM, Brandon Borkholder [via jogamp] wrote:
>
>
> Yes, it does use OpenGL projection matrix for all transforms, but only if
> you use Graphics2D directly (e.g. Graphics2D.setTransform(AffineTransform),
> Graphics2D.translate(int, int), etc.)  Everything that should be
> transformed is transformed on the GPU.
>

Nice to read about your project again.

- Have you ported it to JOGL2 already ?

- Is it ready to be included in our builds as a module ?

Cheers, Sven


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