gDebugger only partially working with Jogl
Posted by
kitfox on
Feb 16, 2012; 2:45am
URL: https://forum.jogamp.org/gDebugger-only-partially-working-with-Jogl-tp3749088.html
I'm posting this in the hope that someone else out there might have tried using the OpenGL monitoring tool gDEBugger (
http://www.gremedy.com/) with JOGL.
I started using it for the first time today. I was able to launch and run a simple JOGL application. While the gDEBugger was able to do some things like track GL function calls and show me the contents of buffer objects, it was unable to do other things like display textures or vertex batches. Some of the filter functions worked (suspending draw calls) and some did not (suspending shaders).
Has anyone else encountered this? Can this tool be used with JOGL?