Re: gDebugger only partially working with Jogl
Posted by kitfox on Feb 16, 2012; 5:28am
URL: https://forum.jogamp.org/gDebugger-only-partially-working-with-Jogl-tp3749088p3749255.html
I think I tried it before a long time ago too, and decided against it for a similar reason. However, when I installed it this time, it just wanted my name and email info. It's also being distributed on the NVidia website, so maybe they bought them?
One of the things I noticed while running it was several error messages saying that JOGL had called xxxGetProcAddress() in a different GL context than the one I was currently using.
How do I make sure the wrapper and interceptor libraries get loaded?
I considered PerfHUD, but it looked like it was for DirectX, so I went with gDEBugger instead. I'll try the version you've linked to.
gDEBugger seems to be free now, so you might want to have another look at it, if you're interested.