Re: Mapping two (different types of) Textures on the same geometry
Posted by
elect on
Feb 17, 2012; 2:00pm
URL: https://forum.jogamp.org/SOLVED-Mapping-two-different-types-of-Textures-on-the-same-geometry-tp3731946p3753733.html
Demoscene Passivist wrote
As far as I can see u don't unbind the FBO. So thats an explanation why u do not see anything :) If u don't unbind the FBO and rebind the other textures again in the next frame, but using the same texture unit, mapping will fail with multiple textures.
Sounds u have to dive deeper into the "texture unit"/"texture id" stuff. Maybe
this thread helps ...
Is it possible to do that without using shaders?