Re: Mapping two (different types of) Textures on the same geometry
Posted by
elect on
Feb 17, 2012; 2:43pm
URL: https://forum.jogamp.org/SOLVED-Mapping-two-different-types-of-Textures-on-the-same-geometry-tp3731946p3753862.html
gouessej wrote
You can use multiple texture units and FBO without shaders as far as I know.
How can I bind a texture of
Texture type?
Because my
public void glBindTexture(int i, int i1)
accepts only integers..