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Re: useful Java2D bridge

Posted by Brandon Borkholder on Feb 17, 2012; 3:59pm
URL: https://forum.jogamp.org/useful-Java2D-bridge-tp3391708p3754085.html

> > There's an effort to modularize the painting so it can be delegated
> > properly. Marrio Torre (I believe with Roman Kennke) developed Caciocavallo
> > http://ladybug-studio.com/caciocavallo/ and the idea is to make it easy to
> > have one place to change the painting subsystem. I've been wanting to look
> > at their code, maybe even leverage it.
> Very good you mentioned the AWT/Java2D replacement.
> This would even allow us to plugin something 'swing' into
> non AWT platforms. And I believe Marrio's and Roman's implementation
> is far better modularized than the historically grown AWT/Java2D.

Not sure what you mean by "something swing" in non AWT platforms.  You
mean drawing Swing on something like Android?  It doesn't have AWT,
but you could run Java libraries and make OpenGL calls.  Not sure
there's a use case for that, but it seems like it would be possible.