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Re: How do I interface JOGL with PowerVR OpenGL ES 2.0 dlls and libs on windows?

Posted by Sven Gothel on Feb 17, 2012; 4:32pm
URL: https://forum.jogamp.org/How-do-I-interface-JOGL-with-PowerVR-OpenGL-ES-2-0-dlls-and-libs-on-windows-tp3731608p3754210.html

On 02/17/2012 05:23 PM, seahorse [via jogamp] wrote:
>
>
> I managed to download/compile JOGL  and it's unit tests from git.
> When I run TestRedSquareGLES2 it runs first using Nvidia card(my system
> card)
> and then using ARM(I guess this is prepackaged in the git source?).
> How do I change it to run using libGLESv2, libEGL lib and dll from
> imagination?
>  

http://jogamp.org/git/?p=jogl.git;a=blob;f=doc/Platform.GLES.txt;hb=HEAD#l18

Ensure that the native ES2/EGL libraries are available in your LD_LIBRARY_PATH
(or equivalent). Note that JOGL favors the spec lib names for it's lib name order:
  ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
  EGL: libEGL.so.1, libEGL.so, EGL

Unix:
  In case you have libGLESv2.so.2 etc preinstalled, make sure you create the symbolic link:
    libGLESv2.so -> libGLESv2.so.2
    libEGL.so -> libEGL.so.1

.. then put both in front of your PATH (Windows) / LD_LIBRARY_PATH (Unix) / ..

~Sven


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