Re: Using Ogre 1.8 with JOGL and OpenGL ES 2.0
Posted by
gouessej on
Feb 19, 2012; 11:36am
URL: https://forum.jogamp.org/Using-Ogre-1-8-with-JOGL-and-OpenGL-ES-2-0-tp3754215p3757850.html
Hi
Just take care when using native calls... I mixed JOGL with legacy C/C++ source code and another crappy scenegraph which was less careful than JOGL (especially under Windows). When you don't have the choice, it's fine but in industrial context, I advise to avoid doing it. I get better performances and better reliability when using a single context with pure JOGL. As far as I know, unfortunately, there is no pure Java port of Ogre yet.