Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
gouessej on
Feb 24, 2012; 9:09am
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p3772074.html
Thank you for this very complete explanation. I don't use PBO, I don't do anything explicitly asynchronous with Ardor3D. I don't use glMapBuffer in Ardor3D but I use it in some other programs. The most important thing for me is that no cache keeps references on direct NIO buffers passed to glBufferData once I call glDeleteBuffers on their VBOs.