Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
gouessej on
Feb 24, 2012; 6:07pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p3773290.html
@Sven Do you put the reference of a direct NIO buffer used with glBufferData into a cache too? If so, it will prevent my system from working.