Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
Sven Gothel on
Feb 24, 2012; 6:41pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p3773368.html
On 02/24/2012 07:07 PM, gouessej [via jogamp] wrote:
>
>
> @Sven Do you put the reference of a direct NIO buffer used with glBufferData
> into a cache too? If so, it will prevent my system from working.
>
No.
User provided buffers are not cached/referenced (not yet).
However, I fail to see why this should break your code,
ie. if we remove the reference at the appropriate GL call
(Delete/BufferData(on-same-target))
But .. it was a brainstorming .. pls explain why this could
break your code. Thx.
~Sven