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Re: disable depth

Posted by Demoscene Passivist on Mar 04, 2012; 1:17pm
URL: https://forum.jogamp.org/disable-depth-tp3797369p3798035.html

I think with "depth perception" u mean the "perspective projection" and not the depth test I guess ...

So to setup ur matrices correct for "non perspective rendering" u do stg like this:

        inGL.glMatrixMode(GL_PROJECTION);
        inGL.glLoadIdentity();
        inGL.glOrtho(0, XRESf, YRESf, 0, -1, 1);
        inGL.glMatrixMode(GL_MODELVIEW);
        inGL.glLoadIdentity();

The applied projection is called "orthographic" and completely eliminates any perspective effect ... guess thats was u are longing for