Re: Problem Moving from 1.1.1a -> 2.0
Posted by
sorghumking on
Mar 16, 2012; 6:59am
URL: https://forum.jogamp.org/SOLVED-Problem-Moving-from-1-1-1a-2-0-tp3826486p3831107.html
Okay, it's definitely a context problem. We attempt to share contexts as follows:
1. Create a dummy GLCanvas with the default constructor
2. Grab that canvas's GLContext with getContext()
3. Pass that context when instantiating the GLCanvases we actually render to
I discovered
this thread and tried his workaround - after creating the dummy canvas, add it to a Frame and make the frame visible - it works!!! I'm delighted, but why do I need the workaround? That thread is from late 2010, and his last post suggests the issue was resolved in a newer JOGL build ("cool, it works fine now with the jogl-2.0-b3-20101124-windows-i586 build"). Is my approach to sharing the context the problem? How should I be doing it?