Re: Problem when using an external context
Posted by
gouessej on
Mar 29, 2012; 7:34am
URL: https://forum.jogamp.org/Problem-when-using-an-external-context-tp3851637p3866972.html
I see that one more "big" French corporation uses JOGL.
I use createExternalGLContext with GLCanvas in Ardor3D, it works fine. The context of the GLCanvas is not available when creating it, only when adding it into a container whereas in JOGL 1, it was available at its creation. Do you see what I mean?