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Re: Windows firing GLAutoDrawable.display() events?

Posted by Mike on Apr 05, 2012; 5:41am
URL: https://forum.jogamp.org/Windows-firing-GLAutoDrawable-display-events-tp3878485p3886361.html

My main problem is that I am running a multithreaded client/server game, and its not safe to call display at random times. I guess i just have to manually detect and ignore the native windowing system repaints? is a setIgnoreRepaint() method in the works for NEWT?