Re: Best way to drawing a lot of strings
Posted by Djak on Apr 08, 2012; 2:23pm
URL: https://forum.jogamp.org/Best-way-to-drawing-a-lot-of-strings-tp3893249p3894483.html
Thank you very much for these answers :)
It explains my test results and also the "freeze" time at the creation of strings (the GC ?)
I see the new TextRenderer is a WIP, thanks for this tool.
Actually when I asked "do you think there is no way to get higher performances using it than using
> old pre-renderered textures method in awt.TextRenderer ?" I meant for now, with tthe current release of JOGL.
Thanks for the hints Wade :)
Actually, I already consider these points, but I need to check again the point number 1.
I willl continue to test different methods. Other hints are welcome :)