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Re: Why glReadPixels' buffer is too small?

Posted by gouessej on Apr 17, 2012; 1:23pm
URL: https://forum.jogamp.org/Why-glReadPixels-buffer-is-too-small-tp3916912p3917227.html

Hi

Are you sure you can use GL_DEPTH_COMPONENT with GL_UNSIGNED_BYTE?

636 * 432 = 274752

I don't understand why it requires 274750 bytes.
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