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Re: JOGL Webstart seems to be broke?

Posted by gouessej on Apr 19, 2012; 11:18pm
URL: https://forum.jogamp.org/JOGL-Webstart-seems-to-be-broke-tp3345159p3924712.html

Hi

You don't need to use upper case letters to explain anything here. At first, I remind you that I contacted a lot of webmasters who haven't yet updated their tutorials and still use JOGL 1. We are not responsible of this situation, we cannot force them to do anything, some of them didn't even spend some time to answer me, one of them dared to answer me that he has no time to update his tutorial, even to put a small message to warn his readers about this problem. We already do our best. What is wrong? We provide a lot of examples here:
https://github.com/sgothel/jogl-demos

All examples of the red book have been ported to JOGL 2.0. Isn't that enough for you?

Instead of complaining here, why don't you contact the concerned webmasters as I did? Some of them only wrote tutorials to get much traffic on their websites, they don't mind causing troubles to beginners by not updating their examples, they don't mind harming our project by confusing programmers who want to learn JOGL. We already provide several tutorials relying on JOGL 2.0 in the wiki, have you looked at them?
http://jogamp.org/wiki/index.php/Jogl_Tutorial

This is an open source project leaded by a community, we are not your slaves, you're not our "client", we spend some of our spare time to contribute to this project, you should not demand anything, you could at least be polite with us. I find your comment quite agressive whereas we are a friendly community, you don't need to behave like that, it's counterproductive, it doesn't encourage us to help you, it's quite the opposite.

Yes I wrote in various forums that JOGL 1 is no more supported, what's wrong with that? Mickael wrote something about profiles and new interfaces here:
http://michael-bien.com/mbien/entry/jogl_2_opengl_profiles_explained

Our examples work fine under GNU Linux, Mac OS X, OpenSolaris and Microsoft Windows. Some of them even work on Android.

In my humble opinion, some advises about porting code to JOGL 2 have been put into the next version of the main JOGL user guide and developers are welcome to come here to ask some help to port existing examples but if they don't have any time to go through the code, maybe they should give up computer programming.

I'm sorry to be harsh but please make an effort to understand my position. You come here to complain about obsolete tutorials that are not under our control, you pretend that we don't have already provided working examples for JOGL 2.0 whereas it isn't the case, you abuse of upper case letters and exclamation marks, you're quite agressive whereas we do nothing wrong. Have you looked at the activity of the repositories on Github? Do you realize that several people here spend hours every day to improve JogAmp? I ported several engines and APIs to JOGL 2.0 (Ardor3D, Java3D, Xith3D, JMonkeyEngine 3, Nifty GUI), I wrote a tutorial about JOGL 2.0 and Ardor3D on my personal blog, I have done lots of efforts on my own open source project to allow people to reuse it (the project contains all dependencies, the whole build is fully automatized including the creation of the JNLP file, there are no settings, there are detailed instructions to use it here) and some people like you are always saying that it is not enough, that we don't do enough things to ease OpenGL programming with Java. If you really like computer programming, you have to be ready to spend some time to learn. If you expect from other developers to always do lots of things to ease everything because you refuse solving problems by yourself, you will never become a pedagogically autonomous developer. Sometimes, I just want to say enough is enough. Best regards.
Julien Gouesse | Personal blog | Website