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Re: Porting java.awt stuff to jogl.

Posted by Brandon Borkholder on Apr 28, 2012; 10:51pm
URL: https://forum.jogamp.org/Porting-java-awt-stuff-to-jogl-tp3947157p3947755.html

Someone made a kind of Java2D implementation based on JOGL :
https://github.com/brandonborkholder/glg2d


glg2d is an implementation of java.awt.Graphics2D that renders everything using jogl calls.

I don't know what version of OpenGL runs on Android.  Version 0.1 of glg2d only supports a GL2 profile, which is OpenGL 3.0.  I'm currently working on an pure shader-based implementation.

I think Android only supports OpenGL ES 2.x.  In that case, glg2d won't support it out of the box, but it could be adapted very easily.  It's very pluggable.