Posted by
Sven Gothel on
May 24, 2012; 1:39am
URL: https://forum.jogamp.org/NoClassDefFoundError-GLCapabilitiesChooser-on-OS-X-Snow-Leopard-and-Java-1-6-tp4008344p4011994.html
On 05/23/2012 02:47 PM, apoy2k [via jogamp] wrote:
> Sven Gothel wrote
> don't really know ..
>
> maybe your classpath somehow contains another jogl version,
> somehow cached or within your env. variable CLASSPATH ?
>
> I also don't know your '/.../' notation, I assume it's an abbreviation here ?
>
> Yes. Here is the complete command that my IDE uses to start the project
> (Szene3D is my main project):
>
<snip/>
Seems the only 'open' folder, which could contain 'loose class files' is
/Users/apoy2k/Development/ComputerGrafik/out/production/ComputerGrafik
But since you say the following below, it contains no JOGL classes:
>
> Sven Gothel wrote
> You also add something like '/.../' which may add all class files located at
> '/.../' (which location is unknown to me - see above).
> Maybe you have some JOGL classes laying around there ?
>
> Last but not least, maybe the other JAR files 'illegally'
> contain some JOGL classes ?
>
> No, I never have installed any JOGL libraries. All libraries I have of those
> are in the lib/ folder
>
> Sven Gothel wrote
> Pls drop the '*natives*' JAR in the classpath as well,
> they are being picked up automatically.
>
> They are in the classpath already, aren't they? The last two entries are the
> natives.
I meant to *drop* them, i.e. do not add the *natives* JAR files to the
classpath. Sorry for the confusing wording.
Native JAR files are being derived and automatically located by JogAmp's
GlueGen native library loader.
However, I doubt that this is the problem here.
Can I reproduce this situation ?
Can you create a recipe what do download so I am able to
invoke the commandline ?
~Sven