Re: jogl 2
Posted by sindroide on May 24, 2012; 8:56am
URL: https://forum.jogamp.org/jogl-2-tp4013001p4013143.html
public class GUI extends javax.swing.JFrame implements GLEventListener {
private Animator animator;
private double z=10, rot=0;
private javax.swing.JButton jButton1;
private javax.media.opengl.awt.GLJPanel gLJPanel2;
public GUI() {
jButton1 = new javax.swing.JButton();
jButton1.setText("Rotate");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
for(int i=1; i<361; i++) {
rot+=1;
}
}
});
gLJPanel2 = new javax.media.opengl.awt.GLJPanel();
//adding the gLJPanel2 to the frame
javax.swing.GroupLayout gLJPanel2Layout = new javax.swing.GroupLayout(gLJPanel2);
gLJPanel2.setLayout(gLJPanel2Layout);
gLJPanel2Layout.setHorizontalGroup(
gLJPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 281, Short.MAX_VALUE)
);
gLJPanel2Layout.setVerticalGroup(
gLJPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 0, Short.MAX_VALUE)
);
//adding the button to the frame
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jButton1))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(gLJPanel2, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
gLJPanel2.addGLEventListener(this);
animator = new Animator(gLJPanel2);
animator.start();
} //end of constructor
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL2 gl = drawable.getGL().getGL2();
System.err.println("INIT GL IS: " + gl.getClass().getName());
// Enable VSync
gl.setSwapInterval(0);
// Setup the drawing area and shading mode
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL2.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2 gl = drawable.getGL().getGL2();
if (height <= 0) { // avoid a divide by zero error!
height = 1;
}
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
GLU glu = new GLU();
glu.gluPerspective(45.0f, h, 1.0, 1000.0);
glu.gluLookAt(x, y, -10, 0, 0, 0, 0, 1, 0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
// Clear the drawing area
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Reset the current matrix to the "identity"
gl.glLoadIdentity();
gl.glPushMatrix();
gl.glTranslated(0.0f, 0.0f, z);
gl.glRotated(rot, 1.0f, 0.0f, 0.0f);
gl.glPointSize(5);
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor3f(0.0f, 1.0f, 1.0f); gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glColor3f(0.0f, 0.0f, 1.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f);
gl.glColor3f(0.0f, 0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f);
gl.glPopMatrix();
gl.glEnd();
// Flush all drawing operations to the graphics card
gl.glFlush();
// rot+=.2%360; adding this line I have the desited effect but this has to be done when the user clicks the button
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
@Override
public void dispose(GLAutoDrawable drawable) {
// Hardly used.
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/*
* Create and display the form
*/
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new GUI().setVisible(true);
}
});
}
}
I really hope you got the idea... and really apreciate your help Sven