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Re: prebuilt jar files available

Posted by LordSmoke on May 30, 2012; 3:20pm
URL: https://forum.jogamp.org/prebuilt-jar-files-available-tp3997991p4022503.html

FWIW

I have been successfully using (porting, no new development) Java3D via the prebuilt jar files. You can see the results of my stand-alone-visualization app above, and over the past couple of weeks, I successfully moved that into a free window of my main app (didn't mess with heavy/lightweight issues). Anyway, I created packages for Linux, OS X, and Windows that copy the program .jar and system-specific files into a user-defined directory. Results...

1) OS X: I was developing on a MacBook Pro upgraded/migrated to Lion. Running after the install ran into conflicts due to multiple, identically named classes. Problem - my system had some old j3d files installed in /System/Library/Java/Extensions. Moving the j3d*, libj3d*, and vecmath* to a subdirectory fixed the problem.

2) Another user tried to install it on their newer MacBook Pro. Curiously, everything appeared to work except Mouse Button 1 for scene rotation. Upon my return home, I had the same problem on my older iMac with a clean install of Lion. Solution - same as #1 for my home system. Haven't heard from the other user. I suspect it is the same.

3) Alas, the program wouldn't work on Windows 7 and a basic Ubuntu installation running in VirtualBox machines on my MacBook. For that setup, Windows only supported OpenGL 1.1 and Java3D minimally requires 1.2. The program would crash-and-burn on Ubuntu with many exception messages I did not try to decipher.

4) A number of folks did the above on current Windows systems (probably 7) with no problems.

5) I just did an install in our computer lab on Red Hat Enterprise Linux Workstation release 6.2 (Santiago)
 set up specifically for 3D graphics - no problem and it was impressively fast.

PS: Transparency seems to work much better than before. Not sure if it is opengl, jogl2, or java3d, but very nice for mid alpha values on up.