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JOGL GLSL Texture help
Posted by
jlangdale
on
May 31, 2012; 6:32pm
URL:
https://forum.jogamp.org/JOGL-GLSL-Texture-help-tp4024573.html
I'm trying to get this Leolol project to work better. It's fairly basic but I'm having a hell of a time with the texture on this model.
The original project is here:
http://www.leolol.com/drupal/tutorials/3d-graphics-jogl-opengl-etc/jogl-sandbox-environment-tutorial-series
Here is the project I'm compiling:
https://github.com/jlangdale/Testing-JOGL
I can't figure out how to get the texture on the OBL model to map properly, or maybe how to get the lighting to work properly with GLSL shaders. I saw a post here about his project:
http://www.opengl.org/discussion_boards/showthread.php/175997-Please-Help-Bump-Mapping-Multi-Texture-Problem?p=1229257#post1229257
I realize in the comments he said that he didn't include all of the shader code he was using, and only published a basic vertex/fragment shader.
On the forum, he showed that his GL project was looking like this:
http://imgur.com/a/ceDpg
But this is the best I've been able to do with the code:
http://imgur.com/RhWHy
Any help steering me in the right direction would be greatly appreciated.
Jonathan
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