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Re: Setting render loop without using FPSAnimator

Posted by sasmaster on Jun 05, 2012; 9:20am
URL: https://forum.jogamp.org/Setting-render-loop-without-using-FPSAnimator-tp4025143p4025145.html

Ok ,I see , that looks really restricting .What if I need to use an offscreen rendering ? Will I still be forces to init it all that way ?
I see in LWJGL they encapsulate all the context and window init inside Display class. So why you guys can't have smth similar here ? Imposing Animators for context retrieval I think is a limiting thing to do..


Michael.