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Re: Setting render loop without using FPSAnimator

Posted by sasmaster on Jun 05, 2012; 9:25am
URL: https://forum.jogamp.org/Setting-render-loop-without-using-FPSAnimator-tp4025143p4025146.html

Also ,yes , for now I put the Animator into the View3d as well. But that means I am going to add gl calls also inside view and not  in the Main. I don't want the end user do it inside View3d as it is meant to abstract all the init internals .
I want him to call and add calls to view from the Main .Smth like this :

Main() {
View3D view-new View3D()

Object3D cube=new Cube();
cube.setMaterial(new ColorMaterial(0xff0000));
view.addChild(cube);

while(true){
  view.render();
}

}

That is it .I want all the init of context and the rest of JOGL specific done in the View3D .