Re: Setting render loop without using FPSAnimator
Posted by sasmaster on Jun 05, 2012; 3:08pm
URL: https://forum.jogamp.org/Setting-render-loop-without-using-FPSAnimator-tp4025143p4025151.html
My main reason for not wanting to use Animator or any other FPS keeping /ticking tool is that I need to render a some number of frames as fast as possible.I don't need a game loop . My engine has to render some input graphics to images via fbo.So What I need is ability to manually render an arbitrary number of frames as fast as possible.
Thanks .