How to load many textures without leaking memory?
Posted by Phate666 on Jun 19, 2012; 10:48am
URL: https://forum.jogamp.org/How-to-load-many-textures-without-leaking-memory-tp4025245.html
Hi,
In our application we need to load new textures every second (or even more often).
The problem is that native memory (not java heap) keeps increasing without bounds.
Things I already tried:
texture.destroy(gl);
texture = TextureIO.newTexture(new File(texturePath), true);
and
texture.updateImage(gl, TextureIO.newTextureData(Test.glp,
new File(texturePath), true, null));
Both code fragments gets executed every time the texture needs an update.
Any idea how to fix this memory leak?