Re: How to load many textures without leaking memory?
Posted by
gouessej on
Jun 19, 2012; 11:11am
URL: https://forum.jogamp.org/How-to-load-many-textures-without-leaking-memory-tp4025245p4025246.html
Hi
You should use GL.glDeleteTextures() and Texture.getTextureObject(GL). If the problem persists, you will have to write a bug report. Texture.destroy(GL) should work.