I am looking for a simple JOGL shader example that shows the essentials of pixel and vertex shading - for example, one triangle with shaders that simply copy the values from the geometry. Such an example must exist, but I can't find it... Can anyone help?Hi I created a really basic example, to help my own understanding, that displays a shaded triangle that you can try:
wget http://jogamp.org/deployment/jogamp-current/archive/jogamp-all-platforms.7z 7z x jogamp-all-platforms.7z cd jogamp-all-platforms wget https://raw.github.com/xranby/jogl/master/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RawGL2ES2demo.java javac -cp jar/jogl.all.jar:jar/gluegen-rt.jar RawGL2ES2demo.java java -cp jar/jogl.all.jar:jar/gluegen-rt.jar:. RawGL2ES2demo
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