Re: Issue with Java 3D under OpenJDK 7 / Mac OS X
Posted by hharrison on Jun 21, 2012; 10:20pm
URL: https://forum.jogamp.org/Issue-with-Java-3D-under-OpenJDK-7-Mac-OS-X-tp4025259p4025286.html
The big probelm here is that the fundamental building block of Java3d is the Canvas3d, which inherits from java.awt.Canvas,
this is the big AWT (or swing, depending on how you look at it) dependency that is inherent in using Java3d, I don't think NEWT
is really on option without separating this somehow. Mind you, if you assume only the JOGL2 backend, you could internally
use the GLDrawable everywhere and break the dependency...but that's not a trivial amount of work.
Harvey