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Re: Issue with Java 3D under OpenJDK 7 / Mac OS X

Posted by Sven Gothel on Jun 21, 2012; 10:58pm
URL: https://forum.jogamp.org/Issue-with-Java-3D-under-OpenJDK-7-Mac-OS-X-tp4025259p4025287.html

On 06/22/2012 12:20 AM, hharrison [via jogamp] wrote:
> The big probelm here is that the fundamental building block of Java3d is the
> Canvas3d, which inherits from java.awt.Canvas,
> this is the big AWT (or swing, depending on how you look at it) dependency
> that is inherent in using Java3d, I don't think NEWT
> is really on option without separating this somehow.   Mind you, if you assume
> only the JOGL2 backend, you could internally
> use the GLDrawable everywhere and break the dependency...but that's not a
> trivial amount of work.

As I said, using NEWT would not solve the Applet problem,
but you could benefit from it for other great reasons:
  performance, mobile, ..
However, it is off-thread regarding this bug.

Does my writing
<http://forum.jogamp.org/Issue-with-Java-3D-under-OpenJDK-7-Mac-OS-X-tp4025259p4025271.html>
help ?

BTW .. sorry, Harvey - not Harry. My fault:

> @Harry: I guess it's time to drop your branch to our Jenkins build system.
>         Please email me about the details,
>         so I can start doing so this weekend.
>         - Git repos
>         - Build order
>         - Required build magic ?

>
> Harvey
>

~Sven


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