Re: Java 3D 64 bit problem.
Posted by
Wade Walker on
Jun 23, 2012; 8:54pm
URL: https://forum.jogamp.org/Java-3D-64-bit-problem-tp4025257p4025307.html
Hi Rajesh,
This may not be completely helpful since you're using NetBeans instead of Eclipse, but I've got a tutorial for how to use JOGL in an Eclipse RCP application at
http://wadeawalker.wordpress.com/2010/10/09/tutorial-a-cross-platform-workbench-program-using-java-opengl-and-eclipse/. It shows how to use the "raw" .dll/.so/.jnilib files, instead of the native JAR files, since Eclipse has its own system for loading native libraries. It sounds like NetBeans has a similar system, so some of the ideas in that tutorial may carry over to your situation.
As to the other parts of your question, sorry, I don't know the answers