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Re: Exceedingly expensive glReadPixels operation on Mac

Posted by karelknoes on Jun 28, 2012; 11:52am
URL: https://forum.jogamp.org/Exceedingly-expensive-glReadPixels-operation-on-Mac-tp3968736p4025343.html

A follow-up after hardware testing: Certain hardware captures only the top-left quarter of the depth buffer we're reading. Hence not a perfect solution either.