Noted. I've made the library pluggable and the fixed-function pipeline is still in there.
It requires GL2, but if I hear people that have use cases for GL2ES1, I'll look into it then.
Brandon, please don't drop the support of the fixed pipeline. If you use the graph API that heavily relies on shaders, it won't work on machines with bad or no shader support. I remind you that lots of cheap Intel graphics chips have low performance when using PBO and / or shaders and unfortunately lots of consumers have such chips on their laptops.
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